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Sound Design
We cover everything from foley to background environments and all sound effects.
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Soundtrack
Whether you need a killer boss battle soundtrack or a calming ambient drone, we can create the best sounds to suit the mood.
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Implementation
We can implement the audio so you can focus on fixing bugs! We use Wwise to integrate and create the audio soundscape that surrounds the player.
Spiral
Spiral is a narrative game where you walk around the map and uncover mysteries. We had created the sound effects and background ambience for the first level of the demo. We were asked to create all the foley interaction sounds for the main character. Everything from the items he picks up/puts down to the footsteps on different surfaces to background foley ambience such as the crackle of a fireplace.
InfraSpace
InfraSpace is a sci-fi city builder game where we were asked to sound design everything from background ambience to object interaction. We designed everything from weather and background ambience for environments and building sounds for each type of building built. For the buildings we also create short loops for when the user zooms in towards a mine for example and hears tings like pickaxes and excavation.
Melatonin
Melatonin is a rhythm game about dreams and reality merging together. It uses animations and sound cues to keep you on beat without any intimidating overlays or interfaces. Harmonize through a variety of dreamy levels containing surprising challenges, hand drawn art, and vibrant music.
Nautilus Slot Games
Nautilus Games Provider is an innovative B2B game provider company specializing in the development of online casino products. What sets us apart is our unwavering commitment to localisation, ensuring that our products resonate with the diverse tastes and preferences of each country in the region. We take pride in delivering entertaining and culturally relevant gaming experiences.
Sound Design Reel
My personal sound design reel where I redesign the sounds of some of my favourite and currently popular games. Games include World of Warcraft Midnight Trailer, Expedition 33, Don't Starve together and Valorant.
Providing Audio Assets to our Partners
Tell us about your project!
FAQ
What types of custom audio do you create?
We provide complete, bespoke audio solutions including custom sound effects (SFX) creation, foley, musical scores, ambient background tracks, and full audio post-production. Whether you are developing a video game, indie film, commercial, or animation, we can tailor the audio to your project’s exact aesthetic.
Can you match a specific art style or reference track?
Absolutely! Providing reference material (YouTube links, Spotify tracks, gameplay footage, or concept art) is highly recommended. It gives us a clear understanding of the sonic direction, tone, and pacing you are aiming for.
How does the custom audio process work?
We will either ask for a list of sounds needed or ask for a gameplay clip we can analyze to generate our own list. We will then go over the list with you making sure we are on the same page. We then start production of the sounds and send them off for review once finished. If further work is required, the client has 3 revisions by default with every order.
How many revisions do I have?
By default, every order comes with 3 batch revisions. If you order 10 sounds and need 3 fixed, then 1 revision is used. Extra revisions can be purchased for $50 each.
How do I pay?
An invoice will be emailed to you via PayPal or Stripe.
Do I own the audio?
Yes, our standard custom audio agreement grants you an exclusive, royalty-free license to use the audio in your specific project across all media platforms.